Dewbauchee Super GT from Grand Theft Auto IV
Converted to GTA SA and edited by M4k3

Replaces Super GT by default.

Features:
Credits:

Settings:

All files can be opened with Notepad
Vehicles.ide settings (...GTA San Andreas\data). Replace the default line with this one:

506, supergt, supergt, car, SUPERGT, SUPERGT, null, executive, 5, 0, 0, -1, 0.7, 0.7, 0

Handling.cfg settings (...GTA San Andreas\data). Replace the default line with this one:

SUPERGT 1500.0 2800.0 1.15 0.0 -0.2 -0.4 70 0.76 0.86 0.48 5 260.0 47.0 77.0 R P 5.3 0.48 0 30.0 0.41 0.4 0.0 0.03 -0.08 0.5 0.3 0.12 0.54 84000 40112004 00208000 0 0 1

Carmods.dat settings (...GTA San Andreas\data). Replace the default line with this one:

supergt, bnt_b_sc_m, bnt_b_sc_l, bntl_b_ov, exh_b_ts, exh_b_t, exh_b_l, nto_b_s, nto_b_l, nto_b_tw, rf_b_sc_r, spl_b_bar_m, spl_b_bbr_l, spl_b_bar_l, spl_b_bbr_m, wg_l_b_ssk

Carcols.dat settings (...GTA San Andreas\data). Remove the default line and add this line in car4 section:

supergt, 10,10,1,25, 20,20,1,25, 30,30,1,25, 36,36,1,25, 75,75,1,25, 72,72,1,25, 81,81,1,25, 95,95,1,25

Add the next line in vehicles.fxt (...GTA San Andreas\CLEO\CLEO_TEXT; create the file if there's no such file):

SUPERGT Dewbauchee Super GT


Custom tuning parts (doesn't work in SAMP).

These parts are optional. All files can be found inside Tuning Parts folder.
You will need Fastman92 Limit Adjuster to add new tuning parts.
Type 1 parts in this mod: 0. Type 2 parts in this mod: 1.
This mod uses ID 11999 for tuning parts.

Installation guide:

  1. Install the DFF files (use ModLoader or any IMG editor).

  2. Open fastman92limitAdjuster_GTASA.ini and find the line:
     ; IDE : objs section type 1 (14000)

    This line is a comment line. You don't need to edit it. The next line is the limit line. By default it's disabled. You need to remove the # symbol to enable the limit to adjust it. The default value of the limit is 14000. If you are going to add Type 1 tuning parts then you will need to add the amount of these parts to the limit value.

    Then find this line:
     ; IDE : objs section type 2 (70)

    And increase the Type 2 value if necessary (do not forget about removing # symbol).
    I always write the amount of both Type 1 and Type 2 parts if I include any additional parts.

  3. Copy the IDE file to veh_mods folder (...GTA San Andreas\data\maps\veh_mods).

    If you replaced another car instead of the default one - make sure to change the TXD name in the IDE file of the tuning parts.

    Example:
    Before:
    11931, misc_a_fmj_c, fmj, 100, 2097152
    After:
    11931, misc_a_fmj_c, bullet, 100, 2097152
    This mod uses ID 11999 for tuning parts. If the IDs are not free then you have to change them in the IDE file.

  4. Open gta.dat (...GTA San Andreas\data).
    Scroll down to the "# vehicle upgrade models" line (the next line after it is veh_mods.ide line in default SA). Add the next line after the vehicle upgrade models line (or before the veh_mods.ide line):

    IDE DATA\MAPS\veh_mods\supergt_mods.IDE

  5. Open shopping.dat (...GTA San Andreas\data).
    Add the next lines in CarMods section (between "section CarMods" line and the 1st "end" line):

    		bnt_b_supgt		SUPGTBN		respect 0 	sexy 0		100			

    Scroll down and find these lines:
    	section carmod1 # Normal Cars
    	type CarMods

    That's the beginning of carmod1 section. The section ends with the next end line. Add the next lines in the carmod1 section:
    		item bnt_b_supgt

  6. Copy the FXT file to CLEO_TEXT folder (...GTA San Andreas\CLEO\CLEO_TEXT).

  7. Carmods.dat settings:

    supergt, bnt_b_sc_m, bnt_b_sc_l, bnt_b_supgt, bntl_b_ov, exh_b_ts, exh_b_t, exh_b_l, nto_b_s, nto_b_l, nto_b_tw, rf_b_sc_r, spl_b_bar_m, spl_b_bbr_l, spl_b_bar_l, spl_b_bbr_m, wg_l_b_ssk